WeeKee Today

technology and board games lover 

The Crisis of Credit Visualized

The Crisis of Credit Visualized by Johnathan Jarvis is the best presentation that I have seen that clearly explains how we get into the current economic mess. The great use of graphics and animations by the designers simplifies the whole compex situtation into something that everyone can understand.

One part that I think was run through too quickly was the leveraging aspect. Leveraging in general isn't a bad thing for businesses.

The issue in this case is that there is over leverage and the money is used on investments that are so complicately packaged that it is not possible to really understand the risks involved. The system also allows banks to borrow or lend an enormous amount of money since they are required to keep a tiny fraction of their reserves as cash, with the rest availble for loan. For more details on this, Chris Martenson page provides a great deal of information.

The government has been trying to help by putting in more credit into the system. I really wonder how long they can keep at this. The mess is created by the so called "smart talented" people but yet everyone got dragged into it. Sometime knowing how to do something may not be as important as knowing the right thing to do.

The Roots of Violence:
Wealth without work,
Pleasure without conscience,
Knowledge without character,
Commerce without morality,
Science without humanity,
Worship without sacrifice,
Politics without principles.
- Mohandas K. Gandhi

Loading mentions Retweet
Filed under  //   economics   life  

Comments [0]

Game review on Pandemic

This is a review on a pretty recent game called Pandemic. The fact that this is a cooperative game makes it worth the effort to check it out. After all you don't get to find many board games in this genre.

Overview


Pandemic is a game by Matt Leacock. In this game, players cooperate to find the cure for 4 different diseases that is currently infecting the world. It is challenging as players have to find the cure and at the same time prevent the diseases from spreading out of control.

It is a pure cooperative game in the sense that either the whole team wins or they lose which makes for an interesting gaming experience compared to most games where you are competing with each other.

Game Components

The components are pretty nice and I like the artwork for the cards and the game board. The rulebook is nicely formatted with clear examples which makes it easy to learn the game.








The individual action guide is useful and certainly makes it easier when you are teaching the game to first time players. My only gripe is the game board is rather small. It is not that it makes it difficult to play but I would definitely prefer a bigger game board.

Game Play

The thing about Pandemic that catches my attention is the game mechanics. It is well-designed and elegant design in the game play. The game is simple to learn and at the same time it provides an intense gaming experience.

Like most cooperative games, it adopts the "bad guy good guy" approach. Players get to do something good during their turn. The board then gets it turn and throws in some chaos into the game.

Pandemic is a game for 4 players where each player assumes one of the five possible roles (scientist, medic, operations, dispatcher and researcher). Each role gives the player an advantage when performing certain actions.



Players starting their adventure from the research center in Atlanta

Players have to work together to find the cures for 4 different diseases to win the game. This is done through the collection of player cards. To find a cure for a disease, a player need to collect 5 cards that have the same symbol as the disease.

However, if a player is a scientist, only 4 cards is needed. Hence you can see that an important aspect of the the game is to be able to effectively make use of the different abilities provided by players with different roles.


Apart from using these cards to find a cure, they are also allow you to travel to different parts of the world. This makes the gameplay interesting because players have to decide between using the cards to travel or keeping them to find the cure, not to mention that players only get to keep up to 7 cards in their hand.

In the process of finding the cures for the diseases, players would still need to treat regions that are currently infected with different diseases.


At the end of every turn, a number of new regions will be infected as players draw a certain number of infection cards from the infection cards deck.

The first type of card you learn to hate

Now you might be wondering what is the big deal? After all, you can go to these regions and treat the diseases. This is where the importance of making effective decisions as a team comes into play. If you are not able to treat the diseases fast enough, a region can get over infected causing an outbreak and spreading the disease to other regions.

Not to forget that the outbreak in one region can cascade into multiple outbreaks!

To many outbreaks and your whole team loses the game. The team also loses the game by running out of player cards or the disease cubes. This means that to win the game, the players got to act fast and efficient!


Before you think that the challenge can get any worse, let me introduce to you another set of cards that you will hate. They are the epidemic cards. They appear every now and then throughout the game, creating more chaos.

When this a card is drawn, a new region will become super infected (with 3 disease cubes). At the same time regions that were previously infected get a higher chance of getting infected again as the infection cards are shuffled and put back to the top of the infection deck.

The second type of card that you hate.

The infection rate also gets a notch higer which means that from now onwards, more regions will be infected at the end of every player turn. Hence the intensity of the game can escalate quickly as things get out of control and more regions become infected.


That basically sum up the game play. The game is pretty easy to learn once players become familar with the importance of the various roles. The challenge would then be how to cooperate as a team and beat the game.

Theme

I think the theme is perfect. With the epidemic and outbreak mechanism, players can really get into the game as they try to control the diseases from spreading further. The theme is that good and it is also the reason why it make me gripe on the size of the board. Finding cures and treating diseases around the globe makes for a grand experience. Yet all the intense actions are squeezed into one small board! A bigger board definitely makes the adventure grander and provides a better gaming experience.

Won't you have prefer a bigger board too?

Conclusion

Pandemic is a really good game with simple yet well-designed mechanics. The game starts slow but become more and more intense as the epidemic cards and increase in infection rate starts to impact the game.

Players can also set the level of difficulty by playing with different number of epidemic cards which make this game good for beginning players as well as more experience players. However I am disappointed that this game is only for 4 players. It would definitely be more exciting if it can play up to 6 players.

Some people had commented that sometimes a more "experience" player tends to be the only one making the decisions while others follow. I think it is not a common issue and happens only when some players have yet to grasp the concept of the game. As the game progress and players become more familiar with the game play, the interaction between the players also increases.

One key problem that I would foresee is that the game might lack replayabilty. Though the use of different number of epidemic cards can increase the challenge of the game, the game play can feel repetitive after a couple of plays.

My suggestion to this issue is not to be too focus on beating the game but rather enjoy the intense game experience that Pandemic provides. After all, it isn't everyday that you get to work together with your friends to save the world from horrible diseases and that alone make Pandemic one of best cooperative games around.

Loading mentions Retweet
Filed under  //   board gaming  

Comments [4]

My First BarCamp

I attended BarCamp Singapore 3 for my first time today. There were a lot of talks and discussions going on but what I enjoyed most were the some of the sessions on using Photoshop. Some of the Photoshop tricks were really neat and useful.

Everyone seems to know everyone else in the event. I wasn't good in networking so I just listen to them sharing some of their thoughts which were great way to learn about other areas.

Nevertheless, I tried to contribute by doing a short presentation sharing on some of my learning points on using social network for businesses.

Using Social Networks For Businesses
View more presentations from weekee77. (tags: networks social)

I was hoping for a bigger audience especially those who are "siao on" on social networks to get their perspectives on this aspect. I guess you need to be known in the circle to draw in the crowd. Nevertheless, it was still encouraging to get feedback from one of the audience that he found the presentation useful.

We had an interesting discussion on CRM. I seldom get to have very good discussion with people on CRM. Most of the discussion tends to involve around the use of social media, how businesses need to be part of the conversation, build their brand, etc.

My view is that there is no need for businesses to get too caught up with social media. What businesses should focus on is having the right CRM strategy. With a good CRM strategy, businesses will be able to clearly see how social media can be part of the it.

Overall it was a pretty new and interesting learning experience for me. More interesting presentation slides can be found on slideshare.

Loading mentions Retweet

Comments [10]

Why bitch about "chope-ing" seats?

I just don't get it. Why do some people like to keep on bitching about chope-ing of seats using packets of tissue papers? What is wrong about it?

It reminds me of the other silly campaign where we are deem ungracious for not clearing the table after use. People don't clear trays simply because the infrastructure weren't designed for it. There isn't any collection system nor are patrons expected to clear the trays. 

What has it got to do with being gracious? Should I offer to wash the dishes as wel l next time after my meals to show my super graciousness?


Now back to the issue of chope-ing of seats. What is so hard to understand that the packets of tissue paper is used to indicate that the seat is taken and the patrons have gone to queue up to get the food. It is not as if it is a prank by someone leaving tissue papers all over the place and trying to hog all the seats without using them. 

If the issue is about inconsiderate people who hog on to tables during crowded time, I can buy the argument that this practice is ungracious and should be stopped. However this isn't the case at all. People are just leaving an indication that the seats are taken so that everyone can quickly go to get their food and come back to the seats. What is wrong with that? 

The so called gracious rule is to get someone to stay behind to "look after" the table. This can be irritating as well. When I approach the table keeper asking if the seats are available, the person will just shake his head. At times it is hard to interpret if the seat is not available or is it not taken.The table keeper will then wait for the rest of the lunch mates to return before going to grab his food. By the time he return, the rest are halfway through their meals.

Then you have the situation where there are 6 seats taken and 5 people tcss while waiting for the table keeper to finish his meal. At the same time other patrons are surrounding them, waiting for them to get their ass off their seats. If that is the case, should we have a campaign to ask people to be "gracious" by eating faster so that other people can have the seats? Ok, I may exaggerate a little but I believe you do get my point. 

I have been in both situations. When I was working in the city area, food courts are always crowded. Lunch is usually a rush affair. You chope your seats, grab your food, eat and f**k off. Now that I am in more ulu areas, lunch is a less hurried affair. Someone will become a table keeper and the reason is likely because he has yet to make up his mind on what to have for lunch. After lunch some would sit around to tcss while others take their own sweet time to finish their meals and this isn't an issue because there are plenty of seats around.

Perhaps it is more gracious to have someone sit there, smiling and keep repeating "Sorry sir, these seats are not available. Thank you for your understanding and have a nice day." but in my opinion, chope-ing of seats isn't really a big deal.

Even if this is something that only Singaporeans do, there is nothing to be proud nor be ashame of. It might not be a practice in other countries but neither do Ang Mohs eat Kway Chap. We are just different and being different does not always equate to being ungracious.

Chope-ing of seats isn't the most gracious way but neither do I think that it is inconsiderate. Is it such a big deal that one needs to be so irked up that he needs to remove and discard all the packets of tissues that he come across? If chope-ing of seats is a disgusting trait, then I would say intolerance and causing unnecessary misunderstandings are much worse.

What are your thoughts?

Loading mentions Retweet
Filed under  //   life   rants  

Comments [12]

The downward slide

A friend recently shared with me on the 8 different stages in the downward slide of companies in the current recession. 

It must be tough times for companies to balance long terms strategic plans with short term tactical decisions. How do companies recover? Will recovery be totally dependent on external factors or can internal competencies make a difference?

I personally think that this is the best time to develop new core competencies in the companies but with no end in sight and shrinking revenue, this is definitely easier said than done.


Loading mentions Retweet

Comments [1]

The world of indifference

On Saturday, I watched the movie Slumdog Millionaire. It is a really great movie. I really enjoy the way the director tells the story.It also provide an interesting perspective about the growth of India.

On Sunday, I went to a shop opening celebration. My cousin had decided to start up a business that offers both the retailing of organic food as well as cooking classes based on such products.
 
For a moment, I find the world that we live in is really ironic. In one extreme we have children in the slums with nothing much to eat and have to content with a tough environment. On the other end, we have people who are so well off that they have the means to choose what they eat and to the extent specify how the food is produced.
 
The human species is supposely the most advanced species on Earth. Despite years of existance, discovery of new technologies and advances in communication, the diverse difference in living standards still exist. For most of us, we can easily turn a blind eye to the sufferings around us without much thought.

Is the human species as great as we think it is? Are we an intelligent species or are we simply a higher form of parasite? Or perhaps this is a reflection of Darwin theory where only the fittest survive. Is the human species meant to progress together as a whole or perhaps behind the facade of compassion, kindness and conciousness, we are simply a collection of different parasites species, willing to "kill" one another in order to satisfy our own needs.
 
Anyway I don't even know why I am even writing all this. I think I just need to get some sleep.

Most of us don't deserve the great opportunities we have, or the lucky breaks that got us here. The question shouldn't be, do you deserve it." I think it should be, "what are you going to do with it now that you've got it?"

- Seth Godin

Loading mentions Retweet
Filed under  //   life  

Comments [1]

Space Game Review

This review is about an pretty interesting game that likely nobody has played or heard before. The game is called Space game by Peter Robinson and it is made in Cape province in South Africa.

Peter is really an interesting guy. He thought about this game since he was a kid and after years of working on it part time, he finally produced the game. Travelling with a suitcase filled with the games, he met up with me at the cafe and introduced me to the game. He is so passionate about it that I ended up grabbing a few sets from him.

So is the game any good? Read on for the full review.

Game Components

The game set is very nicely packaged in the translucent plastic casing held together with a carrying string. Everything is waterproof which makes it an excellent game to play in indoors as well as outdoors.

As the casing are held together nicely, there is no worries about misplacing the lids.

The game pieces are made of plastic foam material and brightly colored making it really attractive. Though the pieces work perfectly fine in the game I feel that the pieces were a bit too light and would have preferred something slighly heavier. Plastic chips would have been better in my opinion.

The rulebook is only a page long and nicely laminated. Some board games have rulesbooks that are so thin that they got torn after awhile which is not an issue for this game. My only gripe is that the layout of the rules could have been better formatted. The rulebook looks too complicated considering that this game is really easy to learn.

Game Play

If you have played tic-tac-toe before, you know that there are 8 different ways of alignment. With the additional 2 layers, the number of different ways increases drastically to 49 which make for some interesting game play.

On the first look, the game looks very similar to a 3D version of tic-tac-toe but after playing the game, it is definitely much deeper than that. Instead of trying to be the first to form a sequence, the winner is actually the player that forms the most number of sequences when all the pieces are placed.

It might seem to be a minor variation but it actually open up various interesting strategies for the game. Should you focus on making sequences early in the game or should you strategize and lay out the pieces so that they can create multiple sequences? Try playing it with 4 teams and it can get really exciting as teammates try to support each other with the best strategy to win the game.

In additional, the designer actually came up with 14 different variations of game play at different level of difficulty which really give your brain a good workout.

Theme

In the Space game, the theme is about trying to align the planets together in space. The theme concept isn’t too bad. Sliver dust is mixed into its blue acrylic game board, trying to create a feel of space. It is a pity that the game pieces did not further build on this by using sphere pieces instead of flat round pieces.

Nevertheless, the theme isn’t a big issue as I personally don’t think that the theme is an important aspect for games in this genre.

Conclusion

The Space game is an abstract puzzle game. It is one of those game that is easy to pick up but really tough to master. The game is well made and designed. I also like the fact that the designer actually came up with many variations which makes the game highly replayable.

Where the Space game shines is in the team play mode where players cooperate to become the winner team. There are lots of interactions and the competition can be pretty intense if you have really good players playing this game. For those who enjoy the game sequence, the Space game is definitely more challenging and involves deeper thinking.

This game is really new. Currently Peter is still trying to market this game on his own through the http://www.spacegame.com. Hopefully some game publishers would pick up this game as I think that it really has the potential of becoming popular in the mass market.

I am so aspired with people with the passion to realise their dreams. Hopefully some day I will understand more about myself and be able to do that as well.

Loading mentions Retweet
Filed under  //   board gaming  

Comments [0]

5 persons per square metre

Now I know why the train to work is so bloody pack every morning. Accordingly to the news, the operating standard for crowd limit is 5 persons per square metre. I think the LTA must be giving themselves a pat on their back because currently it is only AVERAGE 4 passengers per square metre. As usual, one can see the smart use of various numbers to convey how the current situation isn't that bad.

The Straits Times compared the results with their selected 5 countries and you know what? Singapore transport has the least number of people per square metre! We should uncork a few bottles of champagne to celebrate our achievement. 

I have another good suggestion to make our transport better. LTA should attend the various varsity orientations where they have this game which people have to try to squeeze themselves onto one piece of newspaper. They can gather the statistics and easily set operating standard to 8 persons per square metre based on the results. I can already imagine the headlines: 

Trains not overcrowded. Persons per square metre only half the limits compared to operating standard.

Sarcasm aside, this news reflects the importance of using metrics correctly for managing a business performance. Businesses need to have metrics that are relevant, are properly measured and with an appropriate level of expectation. Compare yourself with the better performers, not the lousy performers so as to strive for improvements that meet the market needs.

Without having the need to take the buses and trains or ability to understand the frustrations of the commuters, it is not surprising that Mr Lim would callously say that the crowding level is still below what is acceptable.

Loading mentions Retweet
Filed under  //   life  

Comments [1]

Another retrenchment

Another retrenchment is on the news today. 650 jobs were axed at STATS ChipPAC. This is one of the many lay-offs that had happened in the last 3 months. It make me wonder on the effectiveness of the job credit scheme to actually save jobs.


Of course the counter argument is that without the scheme perhaps there would be even more more layoffs by more businesses. I am sure that if this question is brought up to the ministers, the reply is likely to be that the scheme is looking at long term perspective, just like how they tried to explain the 31% drop in value for Temasek's investment portfolio.

I agree that we do need to look at long term perspective instead of just reacting to whatever had happened. But at the same time it isn't clear to me what are the objectives and targets they have set out to achieve when they keep saying that it is for the long term. How does one measure it and be accountable for the long term results? At the meantime should there be any level of accountability? I guess there is no easy answers to these questions. 

I hope that there would be lesser and lesser of such layoffs and whatever steps we take now can make a difference.

In the long run we are all dead. Economists set themselves too easy, too useless a task if, in tempestuous seasons, they can only tell us that when the storm is long past the ocean is flat again.
-John Maynard Keynes

Loading mentions Retweet

Comments [0]

I'm a PC adorable advertisement

Macs might be better products but most of the time success also comes from the marketing efforts that shape consumers perceptions and influence their choices. The below ad is a pretty interesting attempt by Microsoft to counter the negative perceptions generated by the "I'm a Mac" ads from Apple.

 

Loading mentions Retweet
Filed under  //   creatives  

Comments [0]