Game Theme
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This is a game review of Scotland Yard, one of the oldest board games in the cafe. I got this game as a gift when I was in primary school back in 1988. So this game is almost 21 years old!
Overview
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This review is about an pretty interesting game that likely nobody has played or heard before. The game is called Space game by Peter Robinson and it is made in Cape province in South Africa.
Peter is really an interesting guy. He thought about this game since he was a kid and after years of working on it part time, he finally produced the game. Travelling with a suitcase filled with the games, he met up with me at the cafe and introduced me to the game. He is so passionate about it that I ended up grabbing a few sets from him.
So is the game any good? Read on for the full review.
Game Components
The game set is very nicely packaged in the translucent plastic casing held together with a carrying string. Everything is waterproof which makes it an excellent game to play in indoors as well as outdoors.
As the casing are held together nicely, there is no worries about misplacing the lids.
The game pieces are made of plastic foam material and brightly colored making it really attractive. Though the pieces work perfectly fine in the game I feel that the pieces were a bit too light and would have preferred something slighly heavier. Plastic chips would have been better in my opinion.
The rulebook is only a page long and nicely laminated. Some board games have rulesbooks that are so thin that they got torn after awhile which is not an issue for this game. My only gripe is that the layout of the rules could have been better formatted. The rulebook looks too complicated considering that this game is really easy to learn.
Game Play
If you have played tic-tac-toe before, you know that there are 8 different ways of alignment. With the additional 2 layers, the number of different ways increases drastically to 49 which make for some interesting game play.
On the first look, the game looks very similar to a 3D version of tic-tac-toe but after playing the game, it is definitely much deeper than that. Instead of trying to be the first to form a sequence, the winner is actually the player that forms the most number of sequences when all the pieces are placed.
It might seem to be a minor variation but it actually open up various interesting strategies for the game. Should you focus on making sequences early in the game or should you strategize and lay out the pieces so that they can create multiple sequences? Try playing it with 4 teams and it can get really exciting as teammates try to support each other with the best strategy to win the game.
In additional, the designer actually came up with 14 different variations of game play at different level of difficulty which really give your brain a good workout.
Theme
In the Space game, the theme is about trying to align the planets together in space. The theme concept isn’t too bad. Sliver dust is mixed into its blue acrylic game board, trying to create a feel of space. It is a pity that the game pieces did not further build on this by using sphere pieces instead of flat round pieces.
Nevertheless, the theme isn’t a big issue as I personally don’t think that the theme is an important aspect for games in this genre.
Conclusion
The Space game is an abstract puzzle game. It is one of those game that is easy to pick up but really tough to master. The game is well made and designed. I also like the fact that the designer actually came up with many variations which makes the game highly replayable.
Where the Space game shines is in the team play mode where players cooperate to become the winner team. There are lots of interactions and the competition can be pretty intense if you have really good players playing this game. For those who enjoy the game sequence, the Space game is definitely more challenging and involves deeper thinking.
This game is really new. Currently Peter is still trying to market this game on his own through the http://www.spacegame.com. Hopefully some game publishers would pick up this game as I think that it really has the potential of becoming popular in the mass market.
I am so aspired with people with the passion to realise their dreams. Hopefully some day I will understand more about myself and be able to do that as well.
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There had been lots of really great games in the year 2008. Yet if i were to choose the game of the year, I would definitely award it to the game Stone Age by Michael Tummelhofer and Bernd Brunnhofer. In my opinion, it has got to be the best produced game I have seen to date. To me, the best board game isn't just about the game mechanics but rather the whole game play experience. Let me share with you why I think it is the best showcase of the joy of board gaming.
The cover box for Stone Age
Game Components
This game definitely has the best game components that I ever seen. The artwork for the whole game is simply awesome. The little bits and pieces are of really high quality. The attention to detail to every part of the game is amazing. Rio Grande did a fabulous job. To better appreciate the quality, you just need to compare it with crappy production standards by Hasbro (look at what they did to Acquire).
The rulebook is clearly illustrated. Never under estimate the importance of good rulebook. Some good games are under rated due to incomprehensible rules that no one bothers to find out how to go about playing them.
Great illustration. If I am not wrong, it must be done by the same artist who work on the game Pillars of the Earth.
I simply love the effort put into the artwork for board. Some board gamers do not really value the importance of good components. To me, great components really add to the whole gaming experience.
Game Play
When it comes to game play, Stone Age does not disappoint me at all. I would admit that that the game play isn't as deep as games like Agricola and Caylus but it is just as fun and exciting. There are various approaches to victory though the game tends to be more of about tactics rather than strategy. The idea behind the game play is simple. Every player starts with 5 workers that can be assigned to work at different part of the board.
By playing your workers at different areas, you get different resources.
There are wood, brick, stone and gold that can be collected. Again look at the quality of the components used for the various resources. One interesting aspect of the game is how the resources are collected.
Players need to throw dice to determine the amount of resources that you get. Most gamers would notice that Euro board games seldom use dice but there seem to be a new trend of Eurogames incorporating the use of dice even in strategy games. Some gamers might dislike the use of dice in games as it result in the game becoming more luck based. For me, Stone Age shines in its approach. The idea is simple. By assigning more workers to gather a resource, you get to roll more dice which gets you more points. Players can collect tools that help them add more points to their dice throw. Different resource required different points. For example, wood requires 3 points per piece while gold requires 6.
Though there is still a certain degree of luck, the extent of it impact is greatly reduced. This adds excitment to game by incorporating some level of randomness but at the same time it never gets too luck based compared to games like Settlers of Catan.
Notice the amount detail that was put into the design of something as simple as the food token.
It may sound simple but players need to balance the size of their family (start with 5) and their food. Growing your family allows you to have more workers to collect the resources but at the same time it also means another mouth to feed. The penalty for not being able to feed your family is a whooping 10 points deduction! Players need to manage their workers and resources effective so as to collect the various resources to build buildings or collect the different cards that will give them the victory points.
Theme
Last but not least, I cover a bit about the theme. For stone age, the theme matches very well with the gameplay. It doesn't feel like the theme was an after thought. From the hunting of the food, to the use of the tools, everything gel pretty nicely with the theme.
The starting player marker. Most games you just get a simple cylinder wood piece as an indicator.
You can get your worker to work in the field. This will help you increase your food production level so that you can be assured of certain amount food so you do not to have to depend totally on hunting for your food supply.
The love hut is definitely the most memorable aspect of the game. Simply place 2 workers at the love hut. At the end of the turn, you get another new addition to your family. Remember though, this also means that you need more food. Get horny too early in the game and you might end up with a family that is too big for you too cope!
Conclusion
From purely a game play perspective, i would still prefer Agricola for the deeper mechanics. However from a board gaming experience, Stone Age really stands out. It is not just about a single aspect of the game but how the various aspects of the game work so well together that make Stone Age so enjoyable. Thought it is not difficult to play, I would not consider it as a gateway game for newbies. They might enjoy it but it is a pity not to be able to appreciate it. Stone Age is just like wine, some enjoy it while others appreciate it.
To me, it deserves to be the game of the year.
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After the reunion dinner, my partners and I decided to meet up for some board gaming fun.
Tonight session was really good as we brought along one of best games in the year of 2008, Agricola. We seldom have the time to sit down and play games together and Agricola did not disappoint as we engage in an intense battle of wits for over 2 hours. It was really tough trying to manage all the different elements of the game. You need to plant crops, rearing animals, grow your family and at the same time ensuring that all your family members are adequately fed.
Evelyn won with a whopping 48 points while the rest of us are barely over 20 points!It was simply one of the best gaming session that I had for a long time. Everyone of us had been busy with our own stuffs that we did not really get together for a long time. The past year had also not been easy for the business and working together with each other when we are both good friends and business partners can be challenging at times.
Despite the ups and downs, nothing can be happier than the fact that the team is still togeher, enjoying the simple joys of board gaming. Like what I always say,
"Folks that play together, stay together."
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